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MMOEXP: The desire to expand upon the foundation laid by Skull and Bones fueled this evolution
In 2017, the gaming world was abuzz with excitement as Ubisoft unveiled their latest project at E3: Skull and Bones Silver. Led by creative director Justin Farren, a seasoned hand in the world of Assassin's Creed, the game promised a thrilling journey through the treacherous waters of the Indian Ocean, where players could band together as pirates to plunder and dominate. However, as the unveiling progressed, it became apparent that the vision presented on stage didn't quite match the gameplay demonstrated.
Farren's description painted a picture of a vast shared world ripe for exploration and conquest, reminiscent of the seafaring MMOs that had captured the imaginations of gamers for years. Yet, what was showcased was a 5v5 multiplayer mode named "Loot Hunt," which appeared to borrow more from the realm of hero shooters than the promised open-world adventure.
Despite assurances from Ubisoft that Skull and Bones would deliver on its grandiose promises, doubts lingered. The planned release in fall 2018 was delayed, pushing the game's launch date indefinitely into 2019. As E3 2018 approached, anticipation mounted. Would Skull and Bones fulfill its potential, or had it strayed too far from its initial concept?
The answer came in the form of a radically different demo at E3 2018. Gone was the 5v5 multiplayer mode, replaced instead by a cooperative experience where players joined forces to combat formidable enemy warships. This shift raised questions: Had Skull and Bones deviated from its original vision, or was it undergoing a necessary evolution?
Kris Kirkpatrick, lead technical art director at Ubisoft Singapore and a key figure in Skull and Bones' development, shed light on the game's transformation. "We like to see it as an evolution of the game, and not a different game necessarily," Kirkpatrick explained. "We knew we had something great. It was feeling great. It was looking great. But why don't we offer more?"
The desire to expand upon the foundation laid by skull and bones boosting service fueled this evolution. Rather than confining themselves to a specific mold, the development team sought to push the boundaries and deliver the most immersive pirate and naval open-world experience possible.